Bait the missiles. Break the chase.
Flares · pickup available from Swift.Fly through a flare token to trigger 10 automatic bursts over 4 seconds as you fly. Each burst leaves heat decoys burning for 6 seconds, attracting nearby missiles throughout their burn. Bank away to escape. Rare Mega Flares fire for 12 seconds—three times the regular barrage. Flares do not stop hunter bullets.
15s · purple zigzaggers weave unpredictably.20s · Black Arrow never burns out. Destroy it with a collision, flares, guns, EMP or a shield.30s · blue interceptors are fast, but turn wide.40s · mint Twins weave as one paired missile.45s · gold swarms arrive in packs of three.
Chain near misses within 6 seconds for up to ×5 close-call points. Each flight has three coin-reward challenges, paid automatically once complete. At 60s a hunter arrives: missiles clear, every plane gets temporary automatic guns, and banking toward the hunter aims your fire. Dodge its marked bursts and remove three health bars for 12 coins. Shields absorb bullets with 0.65s of burst protection per hit. EMP pulses clear bullets within 420m and briefly disable a nearby Hunter without damaging its armour. It disengages after 35s; normal missiles return after 3s. More hunters arrive 75s after each encounter.
Unlock Kestrel to receive one daily Survival contract. Complete its objective in a single flight; unlimited attempts. Earn 300 coins, or 500 when the contract is issued with Aurora unlocked. The reward is fixed for that day and banks automatically at flight end, once per day. Daily bonuses do not inflate flight scores, coin challenges or leaderboard stats. New contract at 00:00 UTC. Progress saves on this device.
Three goals rotate each run: one skill test, one collection goal and one dare. Complete whole coin formations, collect flares, fly straight under pursuit or try a flight without flares. Check your progress in Pause. Cold turkey pays only after a 60-second flight ends without a single flare burst.
Select Missile Run from Home for an endless boosted course. You have 3 lives. Leaving the course or hitting a straight-flying missile costs one life, with 3 seconds of protection to recover. The third hit ends your run. Aircraft evolve every 2.5 km regardless of hangar unlocks; speed, bends and narrower lanes raise the challenge. From 40s, occasional Twin missiles weave as one straight-flying threat. Speed peaks at Aurora; Bulwark and Ironwing keep that pace. Later stages keep narrowing the course to its safe lane-width limit. Aircraft equipment is disabled in this three-life mode. Earn 2 coins per kilometre and chase a separate distance best.
After 30s, look for the checkered +25 marker. Fly into it to enter a narrow eight-gate pro slalom. Follow the glowing missile walls to the finish for 25 coins. Constant +80% boost with turning assistance. No countdown. Touching a wall or turning back fails the challenge: no prize, and a 10-missile salvo launches after a short warning, with flares unavailable until the salvo is gone. Evade it to keep flying. Pursuit and powerup timers pause until you exit.
Aurora sets the speed ceiling. Bulwark and Ironwing match its tuned speed in Survival. Both launch with one automatic shield; when all charges are gone, one regenerates after 20 seconds (15 with Bulwark’s Shield capacitor). Pickups still stack to three. Ironwing also has permanent twin guns; Gun cooling improves their fire rate, while gun pickups temporarily provide full-rate fire. Systems pause during optional Missile Runs. Existing late-aircraft unlocks, upgrades and designs carry over.
Bank toward supply tokens to collect them. A long steady heading draws a blue head-on interceptor: its dashed lane warns you to bank. It flies straight, so flares cannot divert it; guns, EMP and shields still work. Fly through illustrated supply tokens to activate. Guns fire automatically for 10s; bank toward missiles to aim. Boost and flares are available from the start. Guns, EMP, shield and overdrive unlock with your fleet. Shield pickups add one charge each; charges stack up to three and last until hit. Each charge adds a ring around your plane. Supply drops start at 4s, then every 9s. Every second drop is flares: one opportunity every 18s in every aircraft. Mega Flares can replace that drop after 30s, with a 75s minimum gap between mega drops.
Destroyed missile coins fly to you automatically. Rare Super Magnets spawn a ring of 10 coins and pull formation coins from up to 1,000m away for 6 seconds.
Coin formations arrive at 2.5s, then every 8.5s. Follow numbered gold markers to lines, rings and winding paths. Sweep the whole formation for +150 points. Your wallet and upgrades save on this device.
This removes your coins, upgrades, achievements, best score and best airtime on this device. You will return to the starter plane.
This cannot be undone.